AI Insights · Timothy · January 2023
Top 5 Third Person Games on Android in the US Q4 2022
Discover the performance trends of the top 5 third-person games on Android in the US during Q4 2022, including their weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 third-person games on the Android platform in the United States showcased diverse performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users.
Stumble Guys from Scopely experienced a decline in weekly revenue, starting from approximately $141K in late September and ending at around $84K by the last week of December. Weekly downloads followed a similar pattern, beginning at 163K and dropping to just over 102K in the same period. The game's weekly active users also decreased from about 908K to 565K over the quarter.
Hunt & Seek by Kwalee Ltd saw a significant rise in weekly downloads mid-October, reaching 272K, before settling at 82K by the end of December. Revenue for the game started to pick up at the end of October, peaking at $791 in mid-November and then declining to $145 by the last week of December. The game's active user base grew steadily throughout the quarter, peaking at 292K in the final week of December.
Subway Surfers from SYBO Games showed a stable performance in weekly revenue, with minor fluctuations around the $15K to $19K range. Weekly downloads saw a noteworthy increase towards the end of the quarter, from 82K in late September to 134K in the last week of December. Active users remained relatively stable, fluctuating between 2.6M and 2.8M throughout the quarter.
Perfect Lie by Supersonic Studios LTD had a peak in weekly downloads in mid-October with 113K, and another notable rise in the last week of December, reaching 82K. Revenue figures remained low, peaking at $165 in late November. Active users increased significantly, starting from 60K in late September and reaching a peak of 318K in late November before stabilizing around 303K by the end of December.
Tall Man Run, also from Supersonic Studios LTD, experienced fluctuations in weekly downloads, peaking at 136K in the last week of December. The game's revenue remained relatively low throughout the quarter, with a peak of $210 in late November. Active users saw significant growth, starting from 208K in late September and reaching 348K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.